Civilization VII charts a course to the future with the free Arc of Tomorrow
9 Sep 2026 at 8:00 am UTC By Liam Squires-HandSome big upgrades are coming in future to Civilization VII, with Firaxis Games outlining their upcoming content plans including free and paid expansions. The main…
MMO Quest4 min read

9 Sep 2026 at 8:00 am UTC
By Liam Squires-Hand
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By Liam Squires-Hand
Some big upgrades are coming in future to Civilization VII, with Firaxis Games outlining their upcoming content plans including free and paid expansions.
The main highlights of what's to come:
- Update 1.5.0: Later this month, players will experience Update 1.5.0 which brings quality of life updates to the game and the long-requested True Start Location: Earth map.
- Arc of Tomorrow: The next major free update launching in 2027 for Civilization VII introduces the Atomic Age, an entirely new fourth Age spanning approximately the 1950s through the 2050s, with period-specific gameplay, buildings, units, visuals, music, civilizations, leaders and more.
- Sid Meier’sCivilization VII: Earthrise: The first paid expansion for Civilization VII coming in 2027 explores humanity’s relationship with space and the environment across the entire campaign, culminating in space agencies and missions throughout the solar system.
You can get an overview in their official video below:
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And for more expansive details on what to expect below too:
Update 1.5.0- Earth Map & True Start Location: This new map generates the land, features, and resources of the real world, enabling a stronger roleplaying fantasy through history. Players start their campaign in a map location representative of where their civ began in the real world, with each game spawning a different set of natural wonders in their natural locations, keeping things fresh even on a familiar map.
- Map Updates: Updated Terra Incognita and Shuffle map types with the Voronoi map generation algorithm. This will help ensure these map types are more varied and look more natural.
- Updates to Resource Generation: Map loading and generation is speedier, and resource placement should feel more varied.
- Updates to Diplomacy: Players can use Influence to stay in an alliance without joining their allies’ misguided wars.
- UI Updates: Additional updates to plot tooltips, settlement banners, game set up, and a new tile ruler to help with city planning.
- Atomic Age: A new, fourth Age that extends the playable timeline of history from the 1950s through the near future.
- Modern World & Visuals: Sweeping urban city architecture, updated tech and civic trees, new Triumphs, social policies, narrative events, and more.
- New Civilizations & Leaders: A new roster of period-specific civilizations, plus the return of leader Gandhi.
- Expanded Nuclear Gameplay: New offensive and defensive options and units, with a new twist on mutually assured destruction.
- New Empire Management Tools: Players can recognize the independence of your Settlements and release them as City-States, giving them new tools to address empire size and loyalty.
- Great Works of Film: Film Crews will hunt for the perfect filming location that differs depending on desired genre, and gives variable benefits depending on the quality of Film produced.
- Manufactured Goods: Follow recipes that combine specific commodities to produce brand new, powerful resources like Enriched Uranium.
- Antiquity & Exploration Ages: Players chart the night sky and name the celestial bodies above before expanding their insights of the solar system and their own planet’s place within it.
- Modern Age: Launch early orbital missions around Earth and the moon, setting the stage for additional space operations later on.
- Atomic Age: Launch missions across the solar system with the player's own established space agency, discovering planetary features and untapped resources which feed back into their civilization's power here on Earth.
- Environmental Adaptability: New unit abilities and technologies enable you to alter the terrain and bonuses of tiles in your empire. New civil engineering structures help you fight back against increasing Natural Disasters as global temperatures rise–and you can even reverse the warming itself. And as your empire becomes more proficient in working the land in specific biomes, your civilization will earn new gameplay advantages that enhance your abilities in those biomes.